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PC Gamer 4.1 - Disc 2
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1998-07_-_Disc_4.1_No._2_Imperfect.iso
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mechcmdr
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data
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objects
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object2.pak
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Unnamed File 000204
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Text File
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1998-04-08
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836b
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28 lines
FITini
// This is the heap O Cars Object
[ObjectClass]
l ObjectTypeNum = 18 //Misc Terrain Object
[ObjectType]
st Name = "carheap" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 0x7
l Appearance = 0x020000AF
l Duration = -1 // Lasts forever = -1
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 42 // Object Class Number of explosion for this building
l DestroyedObject = 0 // Object Class Number of Destroyed shape for building
f ExtentRadius = 25 // Extent Radius in Meters
[TreeData]
l BuildingName = 227
ul DmgLevel = 13 // How much damage before changing to destroyed shape
l SetImpassable = 1
// l XImpasse = 1
// l YImpasse = 2
l LowTemplate = 0x10000000
l HighTemplate = 0x00001010
FITendndmplate = 0x00001010